Saturday, January 12, 2019

If you are looking for my current, up to date portfolio  please visit:


Thank you. 

Saturday, October 27, 2018

Male Voth work in progress


Texturing done in Substance Painter 2, Rendered in Arnold renderer using HDRI on a lightdome.

I've always wanted to make something from the Star Trek. I knew I had to make an Alien Voth as soon as I saw this reptilian race in an episode of Star Trek Voyager. This is a piece I'm currently working on as an ongoing project. I've finished the sculpt, but he still needs to be posed so he looks more alive. I also have some minor texture tweaks to implement in the variation of his skin coloring. 

Re-Topology done in Maya


Sculpt from Zbrush


Reference material from Star Trek Voyager S03E23

Thursday, June 7, 2018

Cursed Jungle


This was modeled in zbrush, retopology was done in Maya, and texturing done in substance painter. 

Thursday, September 28, 2017

Various projects: works in progress

I have a few projects on the burner right now with no time to finish them, but I figured I'd put them up here while they're collecting dust.


This is a sculpt of a friend's Dungeons and Dragons character, to be printed. So he needs to be rigged and posed and he'll be finished. 




This is a study of a tribal looking girl to be rigged. I've thrown some materials on the meshes to visualize what she looks like closer to finished, but she still needs some UV work, and texturing. I'm still tweaking the hair to get it just right. 





This is a personal project I'm excited about on, I'm making a space worthy Winnebago. Since this is a personal project it takes lowest priority, but its been quite fun so far. Right now it needs UVs and Texturing to be finished. 



Tuesday, November 29, 2016

Traditional work


If you'd like to see some more traditional sculptures and drawings, you can see that here

there you can more of my work similar to this: