Thank you.
Campbell Winslow - 3D Artist
These are a few examples of my work with modeling, texturing, and lighting.
Saturday, October 27, 2018
Male Voth work in progress
Texturing done in Substance Painter 2, Rendered in Arnold renderer using HDRI on a lightdome.
I've always wanted to make something from the Star Trek. I knew I had to make an Alien Voth as soon as I saw this reptilian race in an episode of Star Trek Voyager. This is a piece I'm currently working on as an ongoing project. I've finished the sculpt, but he still needs to be posed so he looks more alive. I also have some minor texture tweaks to implement in the variation of his skin coloring.
Re-Topology done in Maya
Sculpt from Zbrush
Reference material from Star Trek Voyager S03E23
Thursday, June 7, 2018
Cursed Jungle
This was modeled in zbrush, retopology was done in Maya, and texturing done in substance painter.
Friday, December 29, 2017
Thursday, September 28, 2017
Various projects: works in progress
I have a few projects on the burner right now with no time to finish them, but I figured I'd put them up here while they're collecting dust.
This is a sculpt of a friend's Dungeons and Dragons character, to be printed. So he needs to be rigged and posed and he'll be finished.
This is a study of a tribal looking girl to be rigged. I've thrown some materials on the meshes to visualize what she looks like closer to finished, but she still needs some UV work, and texturing. I'm still tweaking the hair to get it just right.
This is a personal project I'm excited about on, I'm making a space worthy Winnebago. Since this is a personal project it takes lowest priority, but its been quite fun so far. Right now it needs UVs and Texturing to be finished.
Tuesday, November 29, 2016
Traditional work
If you'd like to see some more traditional sculptures and drawings, you can see that here
there you can more of my work similar to this:
Friday, November 18, 2016
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